00:00 - Why am I doing this? This game won't have changed at all. Oh man, the update log. Let us browse this for laughs. + Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future That's right folks, Minecraft updates will IMPROVE YOUR LIFE + Added huge mushrooms + Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room HUGE MUSHROOMS? Notch you are too kind! + Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it That's right, despite the game not having more difficult enemies as time passes, you will also get more use out of your basic crap sword than before! + If the player hits a mob while falling, they always hit a critical hit ...why? + Added hunger Oh yeah, that thing that he's doing that's suppose to actually make the game feel like survival. Funny, though, becuase this will only serve to annoy me since no other part of this game is about survival, its about block building. + The player regenerates slowly while the food bar is high The player himself? Like, he can grow back his limbs and shit? RADCORE! + Added huge underground dungeons (stronghold) + Added underground mine shafts Yknow this is the sort of stuff that I want to see in Minecraft. Discovering huge dungeons and pre-made mineshafts sounds like it would at least be KINDA cool. Pile that up with some actual items to find and you're on your way to making Minecraft playable. But, no, this is just the icing on the already BEAUTIFUL cake that is Minecraft which will be considered released...eh I already forgot but it's soon. - Removed Herobrine Hurr hurr hurr 00:22 - After some issues with logging in due to me forgetting that I had changed my password right before giving it away, I'm finally in! I do love how this game has a very retro DOS-game feel to the interface while the game itself has a shit feel to it. 00:27 - After some issues with my cat being fatass, I am off to 'cockmangler' world to test out creative mode for like a second I dunno. 00:28 - Much to my surprise, the foliage has improved greatly. There's actually tall grass now and vines hanging from trees. 00:30 - Creative mode is creative mode. Dunno why I bothered with this. Although now you can freely make all the dyed blocks that you want, which is good because in the actual game I assume it's still impossible. 00:31 - Off to the survival area of the game, with "Hella World"! 00:32 - ...why the fuck is the person using my account using a Cookie Monster skin? 00:33 - Well the whole "colored grass" thing is done in a much less jarring way. I'd say I'm complimenting the game too much but so far it's improved in very mundane ways. 00:35 - Trees still float when you take out the root. Damnit Terraria and your making sense. Also uhboy an achievement. 00:36 - Does Notch consider his fanbase so stupid that he'd list "opening your inventory" as an achievement for them? ...well...fair enough, I guess... 00:37 - An achievement for both making a sword AND making a pickaxe? You are TOO kind game! Okay, okay, sorry, I'll drop it. 00:40 - Leveled up by killing pigs...I think. I don't see any actual indication that I'm any certain level. 00:41 - Found a zombie in day. I'm honestly not sure when that change happened or why. Well, why, because it's probably a good idea, but still. Anyway, he runs straight at me and into a pool of lava. Yeah there's a lava flow above ground because 00:42 - So step one is to find coal to make torches, which are vital for seeing in caves to find more shit, and keeping monsters out of your den. But coal is a pain in the ass to find when you're just starting out. Best bet is to look on the sides of mountains and just hope that you see some, becuase you sure as fuck aren't going to be running through caves without a light. 00:46 - ...so where the fuck is this NPC-less NPC village I'm suppose to spawn in? 00:47 - While I'm gawking at the absolutely bizarre structures and random floating single blocks of dirt in the distance, a creeper runs up and explodes on me despite me not seeing him anywhere around while moving. Neat. 00:49 - While trying to figure out how to sprint, I look it up to find you have to double tap forward to do it, and there is no key for it. Yeah, THAT'S a pretty common feature of first person games let me tell you what. 00:50 - Hey cool, despite all these touted lighting fixes, the game still has that bug where areas will be generated with zero lighting in broad daylight until you move a block near it. 00:53 - Auuugh here we are again. Sitting around in a dirt-covered cave while I wait for daybreak, because running around at night is nearly impossible with how fucking dark it is (since you can't just HOLD torches, no, you have to place them) and how many swarms of dudes will spawn around you. ...fuck it, I'm not sitting in here for 10 minutes jerking off, I'm going to run out and discover things. 00:56 - ...okay, the music FINALLY kicks in. 00:57 - ...holy fuck, this music is only succeeding in making me PAINFULLY nostalgic for playing Secret of Mana again. Then again, I'd gladly give up Minecraft for ANYTHING right now. 01:00 - Yknow, I get this now. I get what he wants to do. The idea is to maintain a home wherein you can survive, while battling the elements, like the need for food, and you have to maintain your weapons and items because they deteriorate. The PROBLEM with this is that it's still INCREDIBLY early in this phase. Monsters don't get stronger over time, nor does your home itself ever feel under any actual threat. During the night, I can understand that maybe you aren't suppose to run out at all due to the number of enemies and lack of lighting, possibly among other elements, but as of now the game offers very little in order to actually encourage you to do any of these things. Hell, I don't even know if letting your 'hunger bar' run low will actually cause you to die. As far as I know, it just limits your health regen and running. The main issue is, you can just build a house and stay there. And since most people play Minecraft as a building tool and not actually as a game of survival, that's PROBABLY what they'll do. Hell, who is seriously even playing survival mode now that Creative mode is like the old free version of minecraft and the new added elements combined? ...so anyway I'm typing this because I died. I'm way too far away to retrieve my items so I'm going to start over and do this 'correctly', since I think I was suppose to be gathering wool to make a bed and stone to make a furnace, but I was kinda fucking around. 01:05 - So, welcome to the land of IMissTerraria 01:08 - Alright well I looked up the wiki to see why the fuck I'm not spawning in a village, and they are indeed randomly generated, which sort of goes against what I heard about the fucking things. Regardless, the wiki speculates that the NPC village may include such NPCs as, get ready for it, humans. Oh, thats because they also speculate that half-pig-half-human demons found in the HELL WORLD will also be NPCs too. What. 01:11 - I'm just browsing the wiki because its more entertaining and contains things I don't have the patience to find. Mineshafts look kinda cool...but because of this blocky style, some areas of it just look really fucking weird. 01:13 - Strongholds sound like what "Dungeon" really should have been. But here's a list of items you can find in a Stronghold: Paper, Books, Coal, Gold Ingots, Iron Ingots, Compasses, and Red Apples. Holy mother of fascinating. http://www.minecraftwiki.net/wiki/File:Stronghold_Library.png Seriously, finding this kind of stuff in a first person game lends itself to being awesome. Exploring around a creepy dungeon, unsure of whats lurking around the corner, and then BAM HOLY SHIT ITS A CRAZY DRAGON OR SOMETHING BUT YOU GOTTA BEAT HIM TO GET THE STAFF OF FIR-wait no it'll just be spiders and you'll end up finding a chest full of empty pieces of paper and apples. 01:24 - So back in Minecraft land I gathered some wood, gathered some stone, made a little dirt hole in the wall and got me a furnace. Now I have to go out and find coal. Then I realized...what is the point? I'll make a little house, I'll be able to cook food from the infinite supply of pigs outside of my home, and I'll have a place to sleep off the night when I make a bed. The end. Nothing will ever bother me. Okay, sure, in Terraria it's more or less the same, but in Terraria you have goals. You have to make better tools to fight the tougher enemies in bigger locations, to eventually make your way through the corruption to mine FUCKING METEORS, to eventually fighting the big dude guarding the dungeon and make your way through the annoying but rewarding dungeon to find all sorts of neat spells and weapons. In Minecraft...you can go make a diamond sword or whatever if you spend the 5 hours it takes to actually find enough diamonds, but for what? For the new Stronghold which has approximately zero tough enemies, and zero rewards, and you have absolutely no way of finding it? I mean, yeah, I compliment the game because discovering new areas to explore in full 3D is much more satisfying than it would be in Terraria, but it's just kinda "neat", it isn't something worth my time. The more this game gets updated the more I realize that there is an idea, and a goal to what Notch wants from the completed game, but it has to be worked on THOROUGHLY to achieve that goal. This game is barely playable as is, seeming very much like the Alpha he claimed it to be years ago. It has basic ideas and you get a feel for what the game is going to eventually become, but the game itself is nothing thus far. It's block mining for unessential tools and discovering neat underground systems with no rewards. If this game had nearly as many things to discover as Terraria, or at least implemented the level system to combat enemies getting stronger as time continues on, then you're probably going to start seeing actual reasons to paly this game. But until then, this is a massively incomplete game, and since it already has a massive following of spergs who love to play it for Autistic Lego House Building and not for actual gameplay, it doesn't matter that Notch is going to call this game finished once Skyrim is released, and probably never work on it again. That is, until he makes the Actual Gameplay DLC pack.