[Data]
life = 1000
attack = 100
power = 3000
defence = 100
fall.defence_up = 50
liedown.time = 9
airjuggle = 0
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 50
FloatPersistIndex = 40

[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 60
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 1
head.pos = -10, -90
mid.pos = -5, -60
shadowoffset = -1
draw.offset = 0,0

[Velocity]
walk.fwd  = 2.6
walk.back = -2.6
run.fwd  = 7.5, 0
run.back = -8, 0
jump.neu = 0,-8.9
jump.back = -2.65
jump.fwd = 2.65
runjump.fwd = 5
runjump.back = -4
airjump.neu = 0,-8
airjump.back = -2.5
airjump.fwd = 2.5

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .555
stand.friction = .85
crouch.friction = .825

;---------------------------------------------------------------------------
;
;  Var(3)  = Jump
;  Var(4)  = Temp 0
;  Var(5)  = Temp 1
;  Var(6)  = Temp 2
;  Var(7)  = Temp 3 
;  Var(8)  = HitTime
;  Var(9)  = Counter Check
;  Var(10) = Current Counter Move
;  Var(11) = Gunslinger Projectile HitCount
;  Var(12) = Combo GroundBounce Check
;  Var(13) = AI Passive Check
;  Var(14) = AI Setting
;  Var(15) = AI Level
;  Var(16) = Seether Victim ID
;  Var(17) = Seether Used
;  Var(18) = PowerAdd Disabled
;  Var(19) = Seether EX Used
;  Var(20) = Yagami Style - Current Input Position
;  Var(21) = Yagami Style - Input Time Delay
;  Var(22) = Yagami Style - Current Input Replay
;  Var(24) = Yagami Style - Input #1
;  Var(25) = Yagami Style - Input #2
;  Var(26) = Yagami Style - Input #3
;  Var(27) = Yagami Style - Input #4
;  Var(28) = Yagami Style - Input #5
;  Var(29) = Yagami Style - Input #6
;  Var(30) = GAMEWIDTH (FOR WINMUGEN)
;  Var(31) = GAMEHEIGHT (FOR WINMUGEN)
;  Var(32) = KO Active
;  Var(40) = USERNAME

;  FVar(10) = Damage Output (Basics)
;  FVar(11) = Damage Output (Specials)
;  FVar(12) = Damage Output (EX)
;  FVar(13) = Damage Output (Supers)
;  FVar(14) = Hits Dished Out
;  FVar(15) = Dampening Amount
;
;---------------------------------------------------------------------------

[Quotes]
victory1 = "It's the Trouble Man's love of America!"
victory2 = "Our Trouble Man marches on."
victory3 = "This is just stupid."
victory4 = "Trouble Man is on the radio"
victory5 = "Here he comes, he's a man of the land, he's Trouble Man."
victory6 = "Just like a Man of Trouble whom I may be related."
victory7 = "He's a man, Trouble Man, he's a woman too."
victory8 = "Died a long time ago in the 1880s, Trouble Man."
victory9 = "Shake his hand, he's Trouble Man. Bake some bread, he's Trouble Man."
victory10 = "Shame he's dead, I saw his bed. It's all that's left of Trouble Man."